Reaper is a little slower but can be a great choice as well. Tracer and Genji are great companions to jump into a fight with him since he will mostly take the heat off of them. Screenshot by DoubleXP Good teammates to play with DoomfistĪs mentioned above, Doomfist is a good choice for dive comps. Zenyatta, Ana, a hurt Cassidy, or Bastion are good choices that you can quickly hit with follow-up attacks if you don’t hit them squarely with the Meteor Strike. Instead, find a singular target you want to land on, someone with no movement abilities to escape and low health. While you slow everyone, that outer rim of damage is very low and insignificant when you put yourself in the middle of the fire. If you go to use your Ultimate, while you may think you want to get as many enemies as possible in the circle, they will begin spreading out, making your damage output take a significant hit when you crash. If you begin to get to low health, either Rocket Punch or Seismic Slam yourself away to safety. If you start taking fire, bring up the Power Block to charge your next Rocket Punch that can finish off any low-health enemies. Lead with a Seismic Slam to slow them down and follow up with a Rocket Punch, then some Hand Cannon shots. In particular, Supports or slower-moving enemies should be your first targets. When playing Doomfist, you want to jump into fights and disrupt the enemy team. This makes him a good choice if your team wants to dive. To make up for the damage drop, his abilities recharge much faster, and he has more health.
#Seismac slam doomfist full#
Punching 200 health enemies into walls at full health will no longer one-shot kill them like in the first Overwatch. With Doomfist moving to the Tank class, he does not deal nearly as much damage as when he was a DPS character. It automatically reloads over time but does very little damage. Any enemies caught in the circle when he lands will be slowed, and enemies near the center will take heavy damage.ĭoomfist’s primary fire is a spread shot coming out of his left hand’s knuckle-mounted Hand Cannon.
![seismac slam doomfist seismac slam doomfist](https://static.wikia.nocookie.net/overwatch_gamepedia/images/2/2f/Doomfist_Thunder_skin.jpg)
If you punch an enemy into a wall, it does more damage. Charge up a punch that propels you forward which stuns and knocks back enemies.Doomfist also gains temporary health for landing hits with his abilities.Like all other Tanks, Doomfist can not be knocked back easily, and his Ultimate generates slower for enemies shooting him.That is already the case in the game’s current state, so look to pounce on a grouped-up team and stop them from getting away from a follow-up attack from your team. Regarding his Ultimate, Meteor Strike likely will be easier to set up team attacks with the slow effect, but as a damaging ability, it’s going to be hard to get much use out of it. Doomfist’s strongest weapons are still his abilities, and his main fire is mainly for poking damage or finishing off low-health enemies.
His Hand Cannon fire change will not vary much from today’s version of him. Think of Zarya’s gun being at a full charge but also allowing her to track enemies down quickly. However, picking the right time to Power Block will make your Rocket Punch more lethal and could work as a mini-ultimate ability when utilized properly. Some players will likely not enjoy having a Doomfist as their Tank in Overwatch 2 because his shielding ability only protects himself and anyone directly behind him, but that will be very rare.